The new user story backlog is a map

The new user story backlog is a map
Why the flat user story backlog doesn’t work, and how to build a better backlog that will help you more effectively explain your system, prioritize, and plan your releases.

10/08/2008

This is Gary.
Gary and I worked together for a day to build a user story map - a better version [...]

Filed under: Agile

Twelve emerging best practices for adding UX work to Agile development

from www.agileproductdesign.com 6/27/2008
Agile development originated from a place where user experience practice was weak

In my last blog essay I explain how I see that the type of product we build has big effect on the process we follow to build it. In the lower left of my simple 4 quadrant model I place software [...]

Filed under: Agile, ui . ux . ia

Is user experience relevant where you work?

Is user experience relevant where you work?
How looking at the context your product is targeted for can explain your organization’s support or lack of support for user experience concerns.

6/10/2008

Software development and plastics
I remember something Tim Lister said in a talk at a conference a couple years ago now - and I know I’ll paraphrase this [...]

Filed under: Agile, ui . ux . ia

Don’t know what I want, but I know how to get it

Don’t know what I want, but I know how to get it
Why knowing what you want in agile development may be an impediment to getting it.

01/21/2008

It all started with one of those weird trains of thought that come to you in the wee hours of the morning when you’re half way between asleep and awake. [...]

Filed under: Agile, ui . ux . ia

Kicking off the slow software movement

Kicking off the slow software movement
why our rush to build software faster sacrifices quality and treats software like fast food

09/23/2007

In August 2007 I was lucky enough to be able to edit an issue of Better Software Magazine. I was able to choose my authors: Alistair Cockburn, Jim Highsmith, and Jim Shore. I did [...]

Filed under: Agile, ui . ux . ia