Oct
13
The new user story backlog is a map
Why the flat user story backlog doesn’t work, and how to build a better backlog that will help you more effectively explain your system, prioritize, and plan your releases.
10/08/2008
This is Gary.
Gary and I worked together for a day to build a user story map - a better version [...]
Jun
27
from www.agileproductdesign.com 6/27/2008
Agile development originated from a place where user experience practice was weak
In my last blog essay I explain how I see that the type of product we build has big effect on the process we follow to build it. In the lower left of my simple 4 quadrant model I place software [...]
Jun
10
Is user experience relevant where you work?
How looking at the context your product is targeted for can explain your organization’s support or lack of support for user experience concerns.
6/10/2008
Software development and plastics
I remember something Tim Lister said in a talk at a conference a couple years ago now - and I know I’ll paraphrase this [...]
Jan
21
Don’t know what I want, but I know how to get it
Why knowing what you want in agile development may be an impediment to getting it.
01/21/2008
It all started with one of those weird trains of thought that come to you in the wee hours of the morning when you’re half way between asleep and awake. [...]
Sep
23
Kicking off the slow software movement
why our rush to build software faster sacrifices quality and treats software like fast food
09/23/2007
In August 2007 I was lucky enough to be able to edit an issue of Better Software Magazine. I was able to choose my authors: Alistair Cockburn, Jim Highsmith, and Jim Shore. I did [...]